Team
Heroes · Universal

Void Spirit

Leaves, does damage, comes back, leaves again.

Attribute
Universal
Usual spot
Mid · pos 2
Difficulty
Hard
Roles
Escape · Nuker · Disabler

What they do

Void Spirit is mobility as a whole identity. He steps out of the world and back into it somewhere else, so catching him takes either a very long stun or very good prediction. The damage is real but the hero is really about never being where the enemy is aiming.

Signature ability

Astral Step

Tears through reality to a point, damaging and slowing everything he passes. Two charges, so there is usually a way out.