Team
Heroes · Intelligence

Invoker

Ten spells, three slots, no excuses.

Attribute
Intelligence
Usual spot
Mid · pos 2
Difficulty
Hard
Roles
Nuker · Disabler · Pusher

What they do

Invoker mixes three reagents into ten different spells, two of which he can hold at a time. Nothing else in the game asks this much of your hands. The ceiling is famously high and the floor is famously low, and the difference between them is entirely practice.

Signature ability

Invoke

Combines the three orbs currently active into one of ten spells. Learning the combinations is most of learning the hero.