Heroes · Intelligence
Puck
Impossible to hold, impossible to ignore.
Attribute
Intelligence
Usual spot
Mid · pos 2
Difficulty
Hard
Roles
Nuker · Disabler · Escape · Initiator
What they do
Puck slips in and out of danger through projectiles, phase shifts and short teleports. The hero wins by making the enemy waste spells, then punishing the gap with silence and control. The buttons are not difficult individually; choosing the correct escape two seconds ahead is the real skill.
Signature ability
Dream Coil
Links nearby enemies to one point. Moving too far breaks the coil, stunning and damaging them for trying to leave.